Post Apocalyptic Fantasy Wild West Cthulhu setting

 

 

We Live in an Age of Legend

Stories in the world called Eerrath

 

After centuries of hiding underground, humanity has ventured out into the sunlight to reclaim the world. Dwarfs, elves, halflings, and humans live side by side with other, more exotic, races: the lizard-like dragonborn, the feral shifters, the infernal blooded teiflings, and the living constructs called warforged.

 

Creatures both magical and mundane dwell once more in the forests and jungles. Arcane energies offer power to those willing to learn the ways of magic. Once, long ago, the land grew lush and green. Thriving forests sheltered plants and animals, and people grew and prospered off the land’s bounty. Then the Horrors came, and drowned the world in darkness. The world’s flow of magic rose and at its height dread creatures from the darkest depths of the far realm crossed the astral sea into the world, leaving suffering and destruction in their wake. The world’s inhabitants named these fell creatures the Horrors. They laid waste to the world in a terrible time now known as the Scourge. The lush forests died. Bustling towns vanished. Beautiful grasslands and majestic mountains became blasted, barren terrain, home to the Horrors’ twisted mockery of life. The Horrors lusted to destroy all life, but they did not succeed.

 

Before their coming, the magicians of the Theran Empire warned the world, and the people took shelter under it. They built fantastic underground cities called kaers and citadels. For four hundred years the Horrors roamed the land, devouring all they touched while the people hid in terror, until the slow ebb of the world’s magic forced these loathsome creatures to retreat to the astral pit that spawned them. The Horrors departed before the magicians and wise men had believed they would; the wary people emerged slowly from their kaers, facing the world half in hope that the Scourge had truly ended and half in fear that the Horrors lingered.

 

Though most of the Horrors left this world, many of them remain, inflicting cruel anguish and suffering on other living creatures. As the races of Eerrath struggle to remake their shattered world, they must combat the remaining Horrors who seek to prolong the destruction and despair of the Scourge. For the world has changed, almost beyond recognition. Many people died during the Scourge; the Horrors breached some kaers and citadels and destroyed their inhabitants. Other kaers remain sealed, from unknowable disaster or simple fear; their contents await discovery by bold explorers. Should they find any folk still living within, these brave adventurers may lead such fear-darkened souls out to live again in the light of the world

 

 

Your story starts in Bartertown.

 

Originally a bazaar, Bartertown  has become a sprawling city sitting outside the gates of Throal. Bartertown was founded by Adventures and merchants who wish to take advantage of Throalic trade polices without becoming a part of the dwarf kingdom. 

 

 


 

Earthdawn 4E

moose0225 MrOrr flyler321 seoulman GRStrayton renejv